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The Spooky-Cute Brain-Teaser Acts as the Excellent Substitute to Frightening Flicks

Not every autumn fright experience must terrify players. Starting with well-known tales like animated detectives to delightful stories such as Over the Garden Wall, numerous autumn-inspired staples provide fun without raising your heart rate. Additionally, a growing library of eerie-charming games including autumn atmosphere, but not the truly terrifying degree of horror. Gloomy Eyes arrived in September, and acts as an outstanding relaxing alternative to the intensely frightening releases of 2025.

This title visual
Image: ARTE France, Studio, Art Team, Be Revolution/Untold Tales

An Original Self-Coop Journey

Described as a “self-coop” problem-solving title, Gloomy Eyes teams up a zombie boy named Gloomy and a mortal child called Nena as they start an quest to bring the sun back to their shadowy realm. They look is similar to collectible figures combined with the puppets from a animated feature. Their fair-toned and baggy-eyed appearance draws inspiration from the look of Burtonesque cinema, and the plot is a archetypal family-friendly tale. The pair forms an unbreakable connection over the duration of the game’s multiple stages as Nena attempts to prove to her clerical relative that, look, maybe zombies aren’t half bad.

Creative Problem-Solving Features

This unique term originates from the game’s environmental puzzles. When Gloomy and Nena encounter each other, gamers switch among the budding companions to overcome obstacles and move forward through the levels. Since he's not alive, Gloomy cannot pass through the illumination of a light source, while Nena may be grabbed by loitering creatures unless a lamp is shone on them.

They have to work in tandem — well, you’ll use them in tandem — to finish levels. Nena may move or momentarily deactivate illumination to clear paths for Gloomy, while the open-brained youth will use his zombie strength to move obstacles in the surroundings, opening up paths for Nena.

This adventure visual
Visual: Developers, ATLAS V, Design Group, Be Revolution/Untold Tales

Engaging Level Design

The puzzles evoke memories a bit of The Gardens Between, in the manner the areas are suspended, miniature designs that the view moves across in conjunction with your characters. Gloomy Eyes’ settings are quite fun, guiding the friends around a fair and through a spooky mansion, including other locations. There’s a “diorama view” feature that enables you to view from afar and spin the stages, both to admire the visuals and search for paths that may not have been apparent.

Slight Challenges and General Adventure

This represents one of the sole difficulties with Gloomy Eyes. Comparable to other titles with a locked camera, sometimes it's unclear where the characters may or may not travel. Players might have to randomly encounter a several various items to discover which ones are usable, as it’s not always intuitive.

However, those minor challenges don’t get in the way of a eerie-adorable enjoyable experience. Gloomy Eyes has a compact length, with approximately three to five hours worth of brain-teasers. Subsequent stages integrate minor stealth and action elements with the puzzle solving, as Gloomy Eyes marches toward a rewarding — and slightly surprising — finale.

Accessibility and Conclusion

Gamers shying away from the terror of terrifying releases won’t want to miss Gloomy Eyes. The game is out on Nintendo platform, PlayStation 5, Windows PC, and Microsoft console, and is presently discounted for a discount on online stores.

This charming title is available on various systems and delivers a enjoyable choice for fans seeking spooky entertainment minus the terrifying moments.

RR
About the author

Ryan Ramos

Marcus Whitfield is a veteran game designer and creative director with over 15 years of experience in the interactive entertainment industry.

London Games Agency

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